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Really then, I think the main reason why Project CARS 3 is relatively unloved was failing to meet expectations set by the game‘s name. However, if you’re going to do that, don’t call it a numbered title which the game-buying public would rightly assume directly follows on from the previous release. The team did that previously with the underrated Test Drive: Ferrari Racing Legends. Trying to compete with the likes of Need for Speed, Burnout and DIRT 5 is a great idea. I’m okay with a new game by Slightly Mad using its MADNESS ENGINE to focus on controller gameplay. People used it to race online in competitive clubs, don VR headsets and turn steering wheel peripherals. Putting all these issues aside, though, the biggest beef with the game online seems to be that it’s not like Project CARS 2. Especially if you have tuned a vehicle, PCARS 3 can bounce around like a game of Buckaroo. Plus, Driveclub looked incredible, and its cornering had a feeling of solidarity. This all reminded me of Driveclub’s unique twist on the accessible-racer genre.īut then, the objectives in that game were at least achievable, whereas some are simply daft in Project Cars 3. In-race, you could earn bonus XP for sliding or earning ‘perfect corners’. You also didn’t need to win races to progress, per se, but rather complete race objectives such as overtaking several cars or slipstreaming for a certain time period. Not completely without merit, the core gameplay could be fun with a controller, drifting around corners with abandon. The visuals were more 2010 than 2020, AI opponents inert and career progression that lacked engagement were amongst the afflictions. Now, I should state that my own opinion of the game isn’t favourable. An unedifying situation for a franchise that was once so full of promise.
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Project CARS 3 was released at the end of August 2020 to cries of foul play and much derision.
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